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Take note, those used to there being credits aplenty throughout the RTS titles they play, as I can't off-hand think of another game that isn't pretty much like that. Also, I would say that this is a game where you have to expect that you may need to spend time finding yourself more minerals.
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as soon as you can build, you can pretty much build yourself a new base. For better or for worse, compared to, say, the Command & Conquer franchise, this allows more for a higher number of bases. The animations are smooth and positively bursting with detail. The graphics are excellent, and still hold up well today. The model this utilizes has been used other times(since), recently in the Generals game in the C&C series.
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I have to admit, I've experienced several RTS games which unfortunately have one inferior army, which can only defeat the other army through means of drastically superior numbers.
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There are an awful lot of drastically different units and abilities for the three races. The game-play is among the best that the RTS genre has to offer it's quite open-ended, allowing you to experiment to find out what works best for you. Music is fitting(and it's even differentiated for the three, as is the color scheme and HUD design). Most of them are fun, and they grow more challenging, so you won't tire of it before you're done, either. There's a larger-than-usual single player part that has 10 missions per race. That's different technologies, units, strengths and weaknesses. The better part of them are essentially the same, when you break them down to basic elements: Build up a base, collect credits through some kind of natural(or unnatural) mineral, build an army and defeat the opponent who has more or less the same type(s) of army/units/buildings as you. I generally find them to be uneventful and unimaginative, most of the time. I've honestly never been much of a fan of RTS(Real Time Strategy) games.
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